ZeroCheat - Feature Catalog & Mod Compatibility

ZeroCheat Control Suite
Comprehensive DayZ Server Security Solution

Modular Detection Engine, Base Restoration & Global Cloud Ban Defense

ZeroCheat is not just a single script—it is a fully modular security and server management ecosystem for DayZ. Combat, Movement, 3PP/1PP Camera, Loot, Aim, Admin Auditing, Ballistics, 3D Evidence, Global Cloud Ban, and Restoration tools are fully separated to prevent false positives and bottlenecks.

Crucial Rule: Every detector operates on an isolated data stream to prevent cross-feature false positives. The Web Court aggregates evidence only when consistent, repeated anomalies are verified by multiple sensors.

22Active Detector Modules
🌐 FREEGlobal Cloud Ban Radar
👑 ProStaff Action Oversight
43D Evidence Clips

🌐 Global Cloud Ban Radar (100% FREE For All Plans)

Unlike external services charging monthly subscription fees for global ban list sharing, ZeroCheat includes Global Cloud Ban Radar 100% FREE for all licensed servers!

Instant Threat Radar Alerts

When a banned suspect connects to another server running ZeroCheat, a Red Threat Radar card pops up instantly on the admin's Web Court.

Zero Auto-Kick Interference

ZeroCheat does not auto-kick or auto-ban suspects on remote servers. The destination admin retains 100% authority to Allow Play & Track on Live Map OR Co-Sign Ban.

Multi-Server Ban Seals

Every time a server co-signs a ban, the suspect's official stamp count increases (e.g. Stamped by 3 Servers), creating an unerasable reputation footprint worldwide.

0% Database Bloat

Uses ultra-compact relational records (~1KB), keeping server databases fast and lightweight forever.

👑 Super Admin Staff Oversight & Forensic Trace (Pro & Enterprise Exclusive)

Designed for Server Owners and Super Admins who need complete oversight of sub-admins and moderators operating across in-game admin mods (VPPAdminTools, COT, Serverpack, Vanilla).

Full Execution Chain Tracing

Distinguishes whether an admin teleported themselves or pulled a player, spawned items into their backpack vs dropped on the ground, or applied godmode/heal to a target.

1-Click SteamID Attribution

Unlinked sub-admin actions are highlighted in orange. Super Admins can click 1-Click Bind to assign all past and future logs to a staff web account.

System.json Test Mode

Placing SteamIDs in System.json temporarily strips admin immunity privileges so admins can test anti-cheat sensors as a regular player without admin bypass interference.

Anti-Abuse Audit Trail

Prevents sub-admins from abusing spawn, heal, or teleport privileges to favor friendly players or clans.

Detector Feature Catalog

Below are all active detection sensors defined in app/feature_toggles.php. Server owners can enable or disable any module per server from the web control panel.

Combat

3 module(s): 2 active by default, 1 optional/watch mode.

Movement

4 module(s): 4 active by default, 0 optional/watch mode.

Camera

1 module(s): 1 active by default, 0 optional/watch mode.

Loot

2 module(s): 1 active by default, 1 optional/watch mode.

Aim

4 module(s): 0 active by default, 4 optional/watch mode.

Identity

1 module(s): 1 active by default, 0 optional/watch mode.

Admin Power

4 module(s): 4 active by default, 0 optional/watch mode.

Ballistics

3 module(s): 2 active by default, 1 optional/watch mode.

Combat

FeatureKeyStatusEvidence rule
Infinite ammocombat.infinite_ammoDefault onDetects magazine/chamber refill or no-consume ammo patterns.
Fast firecombat.fast_fireDefault onDetects weapons firing faster than their DayZ/modded weapon fire-rate.
No recoil / anti recoilcombat.no_recoilOptional / watch-firstWatches impossible recoil response and robot-like recoil compensation using recoil-only evidence.

Movement

FeatureKeyStatusEvidence rule
Player speedmovement.speedDefault onDetects foot speed beyond learned walking/sprint/stance baselines.
Vehicle speed / boostmovement.vehicle_speedDefault onDetects car/boat/aircraft boost using vehicle-only evidence and accident filters.
Teleportmovement.teleportDefault onDetects impossible position jumps after admin-tool and lag filters.
Undermapmovement.undermapDefault onDetects player position below terrain with accident filters.

Camera

FeatureKeyStatusEvidence rule
Freecamcamera.freecamDefault onDetects camera separation from player beyond vanilla camera bounds.

Loot

FeatureKeyStatusEvidence rule
Remote loot / vacuum lootloot.remote_lootDefault onDetects far item pulls with bubble evidence, then rollback/quarantine without deleting loot.
Advanced dupe watchloot.dupeOptional / watch-firstDetects repeat persistent-item identity conflicts without deleting player/base items.

Aim

FeatureKeyStatusEvidence rule
Snap aim / mouse aimbotaim.snap_aimOptional / watch-firstWatch-first detector for non-human aim turn speed using aim-only evidence during combat context.
Skeleton ESP / player skeletonaim.skeleton_espOptional / watch-firstDetects sustained pre-aim on hidden player bones through hard cover or dense foliage. Independent from snap aim and NoTree.
Triggerbotaim.triggerbotOptional / watch-firstWatches impossible shot timing when the crosshair enters a target using target/attack-edge evidence only.
Silent aimaim.silent_aimOptional / watch-firstDetects hits where camera and muzzle geometry are outside the legal target cone. Independent from snap aim.

Identity

FeatureKeyStatusEvidence rule
Namespoof / fake nameidentity.namespoofDefault onTracks SteamID-name history and warns on hidden characters, protected names, or online name impersonation.

Admin Power

FeatureKeyStatusEvidence rule
Godmode / no damageadmin_power.godmodeDefault onDetects damage that does not reduce Health/Blood/Shock after server verification.
Illegal healadmin_power.healDefault onDetects Health/Blood/Shock recovery that is too fast after recent damage.
Spawn / object injectionadmin_power.spawnDefault onWatches items, vehicles, or structures appearing from UNKNOWN engine location near a non-authorized player.
Invisible watchadmin_power.invisibleDefault onWatch-only server presence guard for abnormal player visibility/network state.

Ballistics

FeatureKeyStatusEvidence rule
Wallbang / hard-wallballistics.wallbangDefault onConfirms hard-wall wallbang when impactChain crosses solid brick/concrete/metal with no glass/window/door opening. This is sold and toggled separately from NoTree.
NoTree / Treebangballistics.notree_treebangDefault onDetects shots through meaningful tree/bush/foliage cover using vegetation visibility evidence only. This is sold and toggled separately from Wallbang.
Curve bullet / smart bulletballistics.curve_bulletOptional / watch-firstDetects impossible hit geometry where the victim is far outside the straight muzzle ray. Independent from wallbang and NoTree.

Web Court Logic: Isolated Sensors First, Aggregated Proof Second

Isolated Sensors

Infinite ammo checks rounds. Speed checks velocity. Freecam checks camera offset. Wallbang checks material physics. NoTree checks leaf occlusion. Sensors do not trigger cross-feature false alerts.

Aggregated Evidence

The Web Court combines evidence when repeated patterns occur: Wallbang + Skeleton ESP, NoTree + Triggerbot, FastFire + Infinite Ammo + NoRecoil, Freecam + Remote Loot, Teleport + Vacuum Loot.

Teammate & Admin Exclusion

System automatically excludes teammates in the same party/clan (Expansion Groups, LBmaster Groups, AimIgnorePairs) to prevent false alerts during friendly sparring or testing.

Auto Calibration & Review

If evidence verification determines a false alert (e.g. server desync/high ping), the system automatically revokes the risk flag and logs the audit event.

Automated Restoration Tools: Base, Vehicles & Unexplained Deaths

Enables admins to perform transparent, 1-click restorations backed by cached visual evidence and audit logs.

Restore toolRule
1-Click Base RestorationRestores tracked base containers and their captured nested inventory at the saved position and orientation. Supports the vanilla and optional base-building integrations enabled in the installed server mod stack.
Vehicle & Garage RestorationRecovers tracked vehicles and captured attachments or cargo after an abnormal loss. Ownership is resolved from recent driver and actor Steam64 data before a restore case is created.
Rolling Restart SnapshotsBase Restore and Vehicle Restore keep rolling JSON snapshots and save again during a graceful server shutdown. On the next start, ZeroCheat compares the tracked state and creates reviewable restore cases for abnormal losses.
Bug / Server Lag Corpse RestorationRestores captured corpse gear for supported bug and disconnect cases. Compatibility depends on the item classes installed on the server, and valid combat or environment deaths remain excluded.
3D Incident Replay & Evidence Clips (3D Blackbox)Reconstructs firefights and suspicious events in interactive 3D (1PP & 3PP). Admins can inspect shooter perspective, projectile trajectories, camera angles, remote loot pulls, and wallbang/no-tree penetrations 30 seconds before and 60 seconds after the event.
Item Thumbnail Cache & Audit TrailAutomatically caches item thumbnails and detailed action logs on cloud storage for all vanilla and modded items, allowing admins to cross-examine visual proof before approving restoration requests.

Mod Compatibility Stack

ZeroCheat operates natively on Vanilla DayZ and automatically integrates with third-party mods when present.

Mod / SourceStatusHow ZeroCheat uses itLink
Vanilla DayZBuilt-in fallbackZeroCheat keeps working on vanilla servers. Vanilla TerritoryFlag/base objects and normal player/vehicle/item events are still used.Built-in / package-specific
CFOptional/common frameworkCommon dependency for many DayZ stacks. ZeroCheat does not market it as a hard requirement unless the delivered server stack uses CF-based optional mods.Steam
VPPAdminToolsOptional admin adapterUsed only when present to understand admin identity/context. ZeroCheat still detects real movement, loot, camera, ammo, and ballistic evidence independently.Steam
Community-Online-Tools (COT)Optional admin adapterUsed only when present for admin identity/context and to reduce wrong admin-tool classification.Steam
LBmaster AdminOptional admin adapterUsed only when present as another admin-permission source, alongside VPP/COT.Built-in / package-specific
DayZ Expansion CoreOptional Expansion baseLoaded when a server uses the Expansion ecosystem. It is not required for vanilla-only ZeroCheat operation.Steam
Dabs FrameworkOptional Expansion frameworkCommon framework dependency in Expansion-based stacks.Steam
DayZ Expansion GroupsOptional team adapterSame-group/team context for aim, skeleton ESP, triggerbot, NoTree, and friendly test exceptions.Steam
LBmaster GroupsOptional team adapterAnother team/group source when a server uses LBmaster group systems instead of Expansion Groups.Built-in / package-specific
RA BaseBuildingOptional base adapterAdds HQ/territory ownership context for base loss, restore, and base container evidence.Steam
Vanilla TerritoryFlag / vanilla baseBuilt-in fallbackUsed when the server does not run RA or other base frameworks.Built-in / package-specific
MuchCarKeyOptional vehicle-owner adapterVehicle ownership/lock evidence for vehicle restore and stolen/missing vehicle investigation.Built-in / package-specific
CarLock / TraderPlus CarLockOptional vehicle-owner adapterVehicle lock/owner lowID context. When possible, ZeroCheat resolves it back to the online owner Steam64/name.Built-in / package-specific
TraderPlus / TraderX / Expansion Market / GarageOptional trader adapterLegal trader, garage, buy/sell, and storage flows can downgrade loot/dupe/vehicle evidence instead of convicting a normal purchase.Built-in / package-specific

Sample Server JSON Configuration (Feature Toggle JSON)

Game servers synchronize this JSON payload directly from the Web Panel without requiring a game server restart.

{
    "version": 1,
    "toggles": {
        "combat.infinite_ammo": true,
        "combat.fast_fire": true,
        "combat.no_recoil": false,
        "movement.speed": true,
        "movement.vehicle_speed": true,
        "movement.teleport": true,
        "movement.undermap": true,
        "camera.freecam": true,
        "loot.remote_loot": true,
        "loot.dupe": false,
        "aim.snap_aim": false,
        "aim.skeleton_esp": false,
        "aim.triggerbot": false,
        "aim.silent_aim": false,
        "identity.namespoof": true,
        "admin_power.godmode": true,
        "admin_power.heal": true,
        "admin_power.spawn": true,
        "admin_power.invisible": true,
        "ballistics.wallbang": true,
        "ballistics.notree_treebang": true,
        "ballistics.curve_bullet": false,
        "learning.raw": true,
        "learning.cloud_r2": true
    },
    "serverRuntimeHint": "The DayZ server applies these toggles on the next config poll/reload."
}

What Do Server Owners Get With ZeroCheat?

  • Complete Mod Package: Server Mod (ZeroCheat_Server.pbo) and Client Mod (ZeroCheat_Client.pbo).
  • Web Control Center: Web Court, Interactive Live Map, Remote Command Queue, 3D Evidence Replay Viewer & Restoration Manager.
  • Global Cloud Ban Radar (FREE for ALL plans) — Global ban sharing included 100% free without monthly subscription fees.
  • Super Admin Staff Oversight (Pro & Enterprise Exclusive) — Sub-admin command auditing & 1-Click SteamID attribution.
  • Per-Server Feature Toggle Configuration (Customizable per server).
  • 1-Click Base Restoration, Vehicle Restoration, and Bug Death Restoration.
  • Rolling Base & Vehicle Restart Snapshots for reviewable abnormal-loss restore cases.
  • AI Machine Learning for automated weapon recoil baseline training.
  • Native compatibility with VPPAdminTools, COT, LBmaster, DayZ Expansion, RA BaseBuilding, MuchCarKey, CarLock, TraderPlus, and more.