Gameplay-Tested Protection, Base Restoration & Global Cloud Ban Defense
Release status: Movement, camera, loot, admin control, Cloud Ban, VIP tracking, and restoration workflows are backed by recorded gameplay tests. Aim, recoil, vegetation, skeleton-ESP correlation, and 3D replay modules remain Beta until controlled field validation is complete.
ZeroCheat is not just a single script—it is a fully modular security and server management ecosystem for DayZ. Combat, Movement, 3PP/1PP Camera, Loot, Aim, Admin Auditing, Ballistics, 3D Evidence, Global Cloud Ban, and Restoration tools are fully separated to prevent false positives and bottlenecks.
Crucial Rule: Every detector is a sensor first, not a judge. Weak or noisy signals stay watch-only until the Web Court finds compatible pairs from independent evidence streams, such as shot receipt + hit outcome + aim timing.
🌐 Global Cloud Ban Radar (100% FREE For All Plans)
Unlike external services charging monthly subscription fees for global ban list sharing, ZeroCheat includes Global Cloud Ban Radar 100% FREE for all licensed servers!
When a banned suspect connects to another server running ZeroCheat, a Red Threat Radar card pops up instantly on the admin's Web Court.
ZeroCheat does not auto-kick or auto-ban suspects on remote servers. The destination admin retains 100% authority to Allow Play & Track on Live Map OR Co-Sign Ban.
Every time a server co-signs a ban, the suspect's official stamp count increases (e.g. Stamped by 3 Servers), creating an unerasable reputation footprint worldwide.
Uses ultra-compact relational records (~1KB), keeping server databases fast and lightweight forever.
👑 Super Admin Staff Oversight & Forensic Trace (Pro & Enterprise Exclusive)
Designed for Server Owners and Super Admins who need oversight of ZeroCheat web commands, Cloud Ban actions, staff SteamID attribution, and admin immunity/test-mode context for VPPAdminTools, COT, and LBmaster admins.
Tracks actions routed through the ZeroCheat web/control layer, including remote commands, Cloud Ban operations, target SteamID attribution, and operator context.
Unlinked sub-admin actions are highlighted in orange. Super Admins can click 1-Click Bind to assign all past and future logs to a staff web account.
Placing SteamIDs in System.json temporarily strips admin immunity privileges so admins can test anti-cheat sensors as a regular player without admin bypass interference.
Recognizes VPPAdminTools, COT, and LBmaster admin identity for immunity and controlled test-mode behavior; direct in-game admin-mod command capture requires those actions to be routed into ZeroCheat audit events.
Detector Feature Catalog
Below are all configured sensors defined in app/feature_toggles.php. Beta status is separate from whether a server owner enables a module.
3 module(s): 2 active by default, 1 optional/watch mode.
4 module(s): 4 active by default, 0 optional/watch mode.
1 module(s): 1 active by default, 0 optional/watch mode.
2 module(s): 1 active by default, 1 optional/watch mode.
4 module(s): 0 active by default, 4 optional/watch mode.
1 module(s): 0 active by default, 1 optional/watch mode.
1 module(s): 1 active by default, 0 optional/watch mode.
3 module(s): 3 active by default, 0 optional/watch mode.
2 module(s): 2 active by default, 0 optional/watch mode.
Combat
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Infinite ammo | combat.infinite_ammo | Beta / field validation pending | Detects magazine/chamber refill or no-consume ammo patterns, including low-rate sniper/shotgun refill. Strengthens court combos with fast-fire, no-recoil, snap, triggerbot, and silent/curve evidence. |
| Fast fire | combat.fast_fire | Beta / field validation pending | Detects weapons firing faster than their DayZ/modded weapon fire-rate. |
| No recoil / anti recoil | combat.no_recoil | Beta / field validation pending | Watch-first recoil signal. It does not convict alone; Web Court raises confidence when paired with triggerbot, snap aim, infinite ammo, or abnormal hit consistency. |
Movement
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Player speed | movement.speed | Default on | Detects foot speed beyond learned walking/sprint/stance baselines. |
| Vehicle speed / boost | movement.vehicle_speed | Default on | Watches car/boat/aircraft boost using vehicle-only evidence and accident filters. Stronger when paired with teleport or player speed jumps. |
| Teleport | movement.teleport | Default on | Detects impossible position jumps after admin-tool and lag filters. |
| Undermap | movement.undermap | Default on | Detects player position below terrain with accident filters. |
Camera
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Freecam | camera.freecam | Default on | Detects camera separation from player beyond vanilla camera bounds. Freecam is useful alone and becomes stronger with remote loot, pulse integrity, skeleton ESP, or silent/curve evidence. |
Loot
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Remote loot / vacuum loot | loot.remote_loot | Default on | Detects far item pulls with bubble evidence, then rollback/quarantine without deleting loot. |
| Advanced dupe watch | loot.dupe | Optional / watch-first | Detects repeat persistent-item identity conflicts without deleting player/base items. |
Aim
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Snap aim / mouse aimbot | aim.snap_aim | Beta / field validation pending | Watch-first detector for non-human aim turn speed in combat. Court confidence increases when paired with triggerbot, skeleton ESP, silent/curve, wallbang/watch, or no-recoil. |
| Skeleton ESP / player skeleton | aim.skeleton_esp | Beta / field validation pending | Detects sustained pre-aim on hidden player bones through hard cover or dense foliage. Strong court pairs: triggerbot/snap, silent/curve geometry, wallbang-watch, and NoTree. |
| Triggerbot | aim.triggerbot | Beta / field validation pending | Watches impossible shot timing when the crosshair enters a target. Stronger when paired with snap aim, skeleton ESP, silent/curve, wallbang-watch, NoTree, or no-recoil. |
| Silent aim | aim.silent_aim | Beta / field validation pending | Watch-first geometry detector for hits that land while the camera/muzzle point elsewhere (auto-aim/auto-lead). The projectile still flies with normal server-side travel time; "click = instant kill" is only the perceived effect. A true no-projectile kill is damage injection, caught by damage integrity + shot receipt correlation. Web Court promotes only when paired with shot receipt correlation, triggerbot/snap, pulse integrity, damage integrity, or skeleton ESP. |
Input
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Suspicious cheat-key probe | input.keylogger | Beta / field validation pending | Off by default. Logs a key probe as risk +0 unless another anti-cheat signal exists in the prior two minutes. |
Identity
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Namespoof / fake name | identity.namespoof | Default on | Tracks SteamID-name history and warns on hidden characters, protected names, or online name impersonation. |
Admin Power
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Godmode / no damage | admin_power.godmode | Default on | Detects damage that does not reduce Health/Blood/Shock after server verification. |
| Illegal heal | admin_power.heal | Default on | Detects Health/Blood/Shock recovery that is too fast after recent damage. |
| Invisible watch | admin_power.invisible | Default on | No-op/watch placeholder because DayZ exposes no trustworthy server-side invisible getter. Kept out of hard court decisions to prevent respawn/streaming false positives. |
Ballistics
| Feature | Key | Status | Evidence rule |
|---|---|---|---|
| Wallbang / hard-wall | ballistics.wallbang | Beta / field validation pending | Confirms hard-wall wallbang only when impactChain crosses clear solid material with no glass/window/door/opening ambiguity. Building/window cases stay watch-only and gain confidence through skeleton ESP, snap, or triggerbot pairs. |
| NoTree / Treebang | ballistics.notree_treebang | Beta / field validation pending | Detects shots through meaningful tree/bush/foliage cover. Stronger when paired with skeleton ESP, snap aim, or triggerbot on the same hidden target. |
Web Court Logic: Isolated Sensors First, Aggregated Proof Second
Each sensor captures narrow evidence so one noisy signal cannot frame a player. Aim, recoil, triggerbot, skeleton ESP, Wallbang, and NoTree streams remain Beta and review-first.
Verified movement, camera, loot, vehicle, and damage signals can be correlated today. Experimental combat and visibility pairs remain Beta until their thresholds are proven in recorded gameplay tests.
System automatically excludes teammates in the same party/clan (Expansion Groups, LBmaster Groups, AimIgnorePairs) to prevent false alerts during friendly sparring or testing.
If evidence verification determines a false alert (e.g. server desync/high ping), the system automatically revokes the risk flag and logs the audit event.
Automated Restoration Tools: Base, Vehicles & Unexplained Deaths
Enables admins to perform transparent, 1-click restorations backed by cached visual evidence and audit logs.
| Restore tool | Rule |
|---|---|
| 1-Click Base Restoration | Restores tracked base containers and their captured nested inventory at the saved position and orientation. Supports the vanilla and optional base-building integrations enabled in the installed server mod stack. |
| Vehicle & Garage Restoration | Recovers tracked vehicles and captured attachments or cargo after an abnormal loss. Ownership is resolved from recent driver and actor Steam64 data before a restore case is created. |
| Rolling Restart Snapshots | Base Restore and Vehicle Restore keep rolling JSON snapshots and save again during a graceful server shutdown. On the next start, ZeroCheat compares the tracked state and creates reviewable restore cases for abnormal losses. |
| Bug / Server Lag Corpse Restoration | Restores captured corpse gear for supported bug and disconnect cases. Compatibility depends on the item classes installed on the server, and valid combat or environment deaths remain excluded. |
| 3D Incident Replay & Evidence Clips (Beta) | Packages experimental pre-event and post-event context for interactive review. Combat, projectile, Wallbang, and NoTree reconstruction remains review-first until controlled gameplay validation is complete. |
| Item Thumbnail Cache & Audit Trail | Automatically caches item thumbnails and detailed action logs on cloud storage for all vanilla and modded items, allowing admins to cross-examine visual proof before approving restoration requests. |
Mod Compatibility Stack
ZeroCheat operates natively on Vanilla DayZ and automatically integrates with third-party mods when present.
| Mod / Source | Status | How ZeroCheat uses it | Link |
|---|---|---|---|
| Vanilla DayZ | Built-in fallback | ZeroCheat keeps working on vanilla servers. Vanilla TerritoryFlag/base objects and normal player/vehicle/item events are still used. | Built-in / package-specific |
| CF | Optional/common framework | Common dependency for many DayZ stacks. ZeroCheat does not market it as a hard requirement unless the delivered server stack uses CF-based optional mods. | Steam |
| VPPAdminTools | Optional admin adapter | Used only when present to understand admin identity/context. ZeroCheat still detects real movement, loot, camera, ammo, and ballistic evidence independently. | Steam |
| Community-Online-Tools (COT) | Optional admin adapter | Used only when present for admin identity/context and to reduce wrong admin-tool classification. | Steam |
| LBmaster Admin | Optional admin adapter | Used only when present as another admin-permission source, alongside VPP/COT. | Built-in / package-specific |
| DayZ Expansion Core | Optional Expansion base | Loaded when a server uses the Expansion ecosystem. It is not required for vanilla-only ZeroCheat operation. | Steam |
| Dabs Framework | Optional Expansion framework | Common framework dependency in Expansion-based stacks. | Steam |
| DayZ Expansion Groups | Optional team adapter | Same-group/team context for verified group workflows and Beta aim, skeleton ESP, triggerbot, and NoTree correlation. | Steam |
| LBmaster Groups | Optional team adapter | Another team/group source when a server uses LBmaster group systems instead of Expansion Groups. | Built-in / package-specific |
| RA BaseBuilding | Optional base adapter | Adds HQ/territory ownership context for base loss, restore, and base container evidence. | Steam |
| Vanilla TerritoryFlag / vanilla base | Built-in fallback | Used when the server does not run RA or other base frameworks. | Built-in / package-specific |
| MuchCarKey | Optional vehicle-owner adapter | Vehicle ownership/lock evidence for vehicle restore and stolen/missing vehicle investigation. | Built-in / package-specific |
| CarLock / TraderPlus CarLock | Optional vehicle-owner adapter | Vehicle lock/owner lowID context. When possible, ZeroCheat resolves it back to the online owner Steam64/name. | Built-in / package-specific |
| TraderPlus / TraderX / Expansion Market / Garage | Optional trader adapter | Legal trader, garage, buy/sell, and storage flows can downgrade loot/dupe/vehicle evidence instead of convicting a normal purchase. | Built-in / package-specific |
Sample Server JSON Configuration (Feature Toggle JSON)
Game servers synchronize this JSON payload directly from the Web Panel without requiring a game server restart.
{
"version": 1,
"toggles": {
"combat.infinite_ammo": true,
"combat.fast_fire": true,
"combat.no_recoil": false,
"movement.speed": true,
"movement.vehicle_speed": true,
"movement.teleport": true,
"movement.undermap": true,
"camera.freecam": true,
"loot.remote_loot": true,
"loot.dupe": false,
"aim.snap_aim": false,
"aim.skeleton_esp": false,
"aim.triggerbot": false,
"aim.silent_aim": false,
"input.keylogger": false,
"identity.namespoof": true,
"admin_power.godmode": true,
"admin_power.heal": true,
"admin_power.invisible": true,
"ballistics.wallbang": true,
"ballistics.notree_treebang": true,
"learning.raw": true,
"learning.cloud_r2": true
},
"serverRuntimeHint": "The DayZ server applies these toggles on the next config poll/reload."
}
What Do Server Owners Get With ZeroCheat?
- Complete Mod Package: Server Mod (
ZeroCheat_Server.pbo) and Client Mod (ZeroCheat_Client.pbo). - Web Control Center: Web Court, Interactive Live Map, Remote Command Queue, Restoration Manager, and Beta 3D Evidence Replay Viewer.
- Global Cloud Ban Radar (FREE for ALL plans) — Global ban sharing included 100% free without monthly subscription fees.
- Super Admin Staff Oversight (Pro & Enterprise Exclusive) — Sub-admin command auditing & 1-Click SteamID attribution.
- Per-Server Feature Toggle Configuration (Customizable per server).
- 1-Click Base Restoration, Vehicle Restoration, and Bug Death Restoration.
- Rolling Base & Vehicle Restart Snapshots for reviewable abnormal-loss restore cases.
- Beta learning pipeline for weapon recoil baseline training and future detector validation.
- Native compatibility with VPPAdminTools, COT, LBmaster, DayZ Expansion, RA BaseBuilding, MuchCarKey, CarLock, TraderPlus, and more.