ZeroCheat: Hybrid Anti-Cheat, Web Court Correlation, 3D Combat Replay & Restore Snapshots.
Transform your DayZ server administration. ZeroCheat combines server-side evidence, client telemetry, projectile receipts, camera/aim signals, 3D firefight replays, and restore snapshots into reviewable Web Court cases instead of trusting one noisy detector alone.
No anti-cheat system can guarantee false-positive-free automatic bans. ZeroCheat does not blindly ban players or disrupt your player base. It treats weak signals as watch evidence, then raises confidence only when independent sensors agree on the same player, target, item, weapon, or time window.
Comprehensive Feature Suite for DayZ Server Owners
Click on any feature card below to watch a video demonstration of how it operates in-game.
Global Cloud Ban Threat Radar (100% FREE)
Cross-server threat alerts, multi-server ban seals, and zero auto-kick interference. Included 100% FREE for all licensed servers without recurring monthly subscription fees.
Super Admin Staff Oversight (Pro Exclusive)
Audits ZeroCheat web commands, Cloud Ban actions, staff SteamID attribution, and System.json VPS test mode. VPPAdminTools, COT, and LBmaster identities are used for admin immunity/test-mode context.
Multi-Actor 3D Combat Replay
Reconstruct any suspicious fight, kill, wallbang, or cheat event in interactive 3D (1PP & 3PP). Inspect camera angles, 3D bullet trajectories, wall penetration lines, and remote loot pulls 30s before and 60s after the incident directly in your web browser.
Real-Time 2D/3D Interactive Live Map
Track all online players, vehicles, base structures, radar items, live firefight lines, and teleport jump paths in real time on an interactive high-resolution map.
Custom Map XML Importer & Support
Import compatible custom map tiles and XML datasets, then configure the map profile used by the control panel.
Live Player Inventory Inspection & Item Wiping
Inspect any online player's complete nested inventory in real time (clothing, backpack, hands, containers) directly from your web browser. Delete illegal/duped items with a single click or spawn replacement gear remotely.
Live Remote Server Command Suite
Execute live server commands directly from your web browser or mobile phone: Kick, Ban, Teleport, Give Items, Delete Items, Global/Private Chat Broadcasts, Console RCON Commands, and Safe Server Shutdowns.
1-Click Base & Structure Restoration
Restore tracked base containers and their captured nested inventory at the saved position and orientation. Supports the vanilla and optional base-building integrations enabled in the installed server mod stack.
1-Click Vehicle Restoration
Restore tracked vehicles and captured inventory after supported terrain, water, or restart-loss cases. Compatibility depends on the vehicle and key integrations installed on the server.
Aim Snap & No-Recoil Analytical Labs
Scientific analysis tools for staff (`snap_aim_lab.php` & `no_recoil_lab.php`). Visualize angular camera turn velocity curves and recoil delta graphs to verify cheat claims with empirical data.
AI Recoil & Ballistics Machine Learning
Collects clean recoil samples from trusted players (filtering out high ping, low FPS, or laggy states) to automatically build long-term weapon recoil baselines in SQL for all vanilla and modded weapons. Detects No-Recoil macros without manual weapon tuning.
Anti-Cheat Risk Board & Correlation Court
Groups weak and strong evidence into readable court packs: Silent/Curve + shot receipt, Skeleton ESP + Triggerbot, Freecam + Remote Loot, NoRecoil + Snap/Trigger, Damage Integrity + combat evidence. Watch-only logs stay harmless unless matching sensors agree.
Live Killfeed & Combat Death Inspector
Real-time killfeed tracking weapon used, shot distance, hit location (headshot/chest/legs), wallbang indicator, and victim/killer Steam64 profiles.
Real-Time Chat Monitoring & Web Broadcast
Monitor live in-game global/local chat messages from your web browser and broadcast server announcements directly to players.
Clan & Party Team Inspector
Inspects clan and party relations (Expansion Groups, LBmaster Groups). Prevents false friendly-fire alerts during team training.
Suspect Investigation Workspace
Dedicated case workspace allowing staff to compile evidence portfolios, Steam name history logs, thumbnail proofs, and 3D clips for suspicious players.
Supported Mod Integrations
Includes compatibility hooks for common admin, base, market, and vehicle-key mods. Each server stack should be verified before enabling automatic restore actions.
Comprehensive Detection Engine
Granular sensors stay isolated at capture time, then the Web Court pairs compatible evidence to raise confidence without turning one noisy detector into a blind ban.
Fast Fire & Auto-Fire Macro
Watches server weapon fire cadence against DayZ/modded reloadTime. Stronger court cases form when fast-fire appears with infinite ammo, no-recoil/no-sway, or repeated projectile receipts.
Infinite Ammo & Refill Guard
Tracks magazine, chamber, internal, and verified post-shot ammo state. Catches sniper/shotgun/mag-small refill and no-consume tricks, then strengthens aim-assist or fast-fire court packs.
Aim Snap, Triggerbot & Silent/Curve Correlation
Treats snap, trigger timing, and silent/curve geometry as combat sensors. Web Court promotes only when independent pairs agree, such as shot receipt + hit outcome, skeleton pre-aim, pulse integrity, no-recoil, or damage integrity.
Wallbang Watch & NoTree Correlation
Hard-wall shots require clear solid impact-chain proof. Window/building ambiguity stays watch-only, while NoTree/treebang gains weight only when paired with skeleton pre-aim, snap aim, triggerbot, or matching shot outcome.
Remote Loot & Container Pull
Validates player-to-item distance (`>5m`) and wall/CodeLock collision. Prevents vacuuming loot through base walls or stealing items from locked containers from unnatural ranges.
Movement, Teleport, Vehicle & Freecam Correlation
Keeps speed, teleport, vehicle boost, under-map, and freecam as separate streams. Court confidence rises when movement jumps line up with vehicle physics, remote loot, camera detachment, or repeated server-side speed evidence.
Skeleton ESP Pre-Aim Correlation
Tracks sustained aim on hidden bones through walls, bushes, or tree cover. It becomes stronger when the same target also has triggerbot timing, snap aim, silent/curve geometry, NoTree, or wallbang-watch evidence.
Admin Abuse, Spawn & Privilege Audit
Audits admin tools and suspicious privilege effects. Clear inventory/hands injection can be attributed, while ground/object spawns remain review logs unless a causal actor is proven.
4-Layer Security Architecture
Roles are strictly decoupled so no single detector causes false bans or performance bottlenecks.
1. Client Sensor Mod
Gathers raw telemetry: 1PP/3PP camera vectors, recoil deltas, keylogger triggers, response times, and 3D Blackbox rolling buffer data.
2. Server Engine
Validates Steam64 identity, physical coordinates, projectile damage, creates local JSON configurations, and forwards verified evidence to the Web Control Center.
3. Web Court Desk
Evaluates multi-source evidence, enforces license features, calculates risk scores, and presents actionable 3D proof on the admin dashboard.
4. High-Speed Cloud Evidence Vault
Stores multi-actor 3D combat replays, high-resolution item thumbnails, and incident evidence clips on high-speed cloud infrastructure—ensuring zero storage overhead or performance impact on your game server.
Server JSON Configurations ($profile/ZeroCheat/Configs/)
ZeroCheat Server Mod automatically generates clean JSON config files that can be edited locally or controlled remotely from your mobile device via the Web Panel.
System.jsonGlobal master toggle, prison coordinates, Admin Steam64 ID lists, and team/friend ignore pairs (`AimIgnorePairs`).
ManipuleDetector.jsonRemote vacuum loot detection, wall-loot prevention, 3D item/vehicle/base radar scanning, and illegal item rollbacks.
FreecamDetector.json1PP & 3PP camera separation limits (Freecam / Ghost Cam) when players peek through walls or clip under terrain.
ActionsDetector.jsonAction distance limits, stealth kill verification, and illegal interaction detection.
SpeedDetector.jsonStance-based velocity caps and teleport checks: Standing (`50m/s`), Crouching (`15m/s`), Prone (`8.5m/s`).
KeyloggerDetector.jsonMonitors client keypress rates for common hack menu hotkeys (F1-F12, Insert, Delete, Home, End, Numpad).
AdminPowerDetector.jsonAdmin privilege auditing: flags unauthorized Godmode, Illegal Healing, Item Spawning, and Invisibility.
WebControl/config.jsonBidirectional web connection parameters: ServerIP, LicenseKey, GameServerId, and IdentityToken.
Automated Base, Vehicle & Corpse Restoration Tools
Transparent restoration workflow with full audit trails and snapshot deactivation to eliminate duplicate item claims.
| Restore tool | Rule |
|---|---|
| 1-Click Base Restoration | Restores tracked base containers and their captured nested inventory at the saved position and orientation. Supports the vanilla and optional base-building integrations enabled in the installed server mod stack. |
| Vehicle & Garage Restoration | Recovers tracked vehicles and captured attachments or cargo after an abnormal loss. Ownership is resolved from recent driver and actor Steam64 data before a restore case is created. |
| Rolling Restart Snapshots | Base Restore and Vehicle Restore keep rolling JSON snapshots and save again during a graceful server shutdown. On the next start, ZeroCheat compares the tracked state and creates reviewable restore cases for abnormal losses. |
| Bug / Server Lag Corpse Restoration | Restores captured corpse gear for supported bug and disconnect cases. Compatibility depends on the item classes installed on the server, and valid combat or environment deaths remain excluded. |
| 3D Incident Replay & Evidence Clips (3D Blackbox) | Reconstructs firefights and suspicious events in interactive 3D (1PP & 3PP). Admins can inspect shooter perspective, projectile trajectories, camera angles, remote loot pulls, and wallbang/no-tree penetrations 30 seconds before and 60 seconds after the event. |
| Item Thumbnail Cache & Audit Trail | Automatically caches item thumbnails and detailed action logs on cloud storage for all vanilla and modded items, allowing admins to cross-examine visual proof before approving restoration requests. |
Seamless Mod Stack Compatibility
ZeroCheat runs natively on Vanilla DayZ and automatically adapts when your server uses popular community mods.
| Mod / Source | Status | How ZeroCheat uses it | Link |
|---|---|---|---|
| Vanilla DayZ | Built-in fallback | ZeroCheat keeps working on vanilla servers. Vanilla TerritoryFlag/base objects and normal player/vehicle/item events are still used. | Built-in / package-specific |
| CF | Optional/common framework | Common dependency for many DayZ stacks. ZeroCheat does not market it as a hard requirement unless the delivered server stack uses CF-based optional mods. | Steam |
| VPPAdminTools | Optional admin adapter | Used only when present to understand admin identity/context. ZeroCheat still detects real movement, loot, camera, ammo, and ballistic evidence independently. | Steam |
| Community-Online-Tools (COT) | Optional admin adapter | Used only when present for admin identity/context and to reduce wrong admin-tool classification. | Steam |
| LBmaster Admin | Optional admin adapter | Used only when present as another admin-permission source, alongside VPP/COT. | Built-in / package-specific |
| DayZ Expansion Core | Optional Expansion base | Loaded when a server uses the Expansion ecosystem. It is not required for vanilla-only ZeroCheat operation. | Steam |
| Dabs Framework | Optional Expansion framework | Common framework dependency in Expansion-based stacks. | Steam |
| DayZ Expansion Groups | Optional team adapter | Same-group/team context for aim, skeleton ESP, triggerbot, NoTree, and friendly test exceptions. | Steam |
| LBmaster Groups | Optional team adapter | Another team/group source when a server uses LBmaster group systems instead of Expansion Groups. | Built-in / package-specific |
| RA BaseBuilding | Optional base adapter | Adds HQ/territory ownership context for base loss, restore, and base container evidence. | Steam |
| Vanilla TerritoryFlag / vanilla base | Built-in fallback | Used when the server does not run RA or other base frameworks. | Built-in / package-specific |
| MuchCarKey | Optional vehicle-owner adapter | Vehicle ownership/lock evidence for vehicle restore and stolen/missing vehicle investigation. | Built-in / package-specific |
| CarLock / TraderPlus CarLock | Optional vehicle-owner adapter | Vehicle lock/owner lowID context. When possible, ZeroCheat resolves it back to the online owner Steam64/name. | Built-in / package-specific |
| TraderPlus / TraderX / Expansion Market / Garage | Optional trader adapter | Legal trader, garage, buy/sell, and storage flows can downgrade loot/dupe/vehicle evidence instead of convicting a normal purchase. | Built-in / package-specific |
Interactive 3D Combat Replay
When a suspicious event occurs, ZeroCheat packages a 30s pre-fight and 60s post-fight 3D clip for web playback or in-game teleportation.
Wallbang & No-Tree Replays
Inspect shooter & victim perspectives, projectile trajectory lines through solid obstacles, and deleted tree models.
Speed & Teleport Replays
Review 3D movement paths, elevation changes, and unnatural position jumps.
Remote Loot Replays
Visualize item trajectory lines flying from container origins straight into a suspect's inventory.
In-Game Admin Replay Teleport
Admins can launch an in-game replay session that teleports their avatar straight to the firefight coordinates with automatic ground alignment.
Ready to Slash Admin Workload & Elevate Your DayZ Server?
Stop spending hours sifting through text log files. Get bulletproof 3D evidence, automated base/vehicle restoration, and intelligent anti-cheat protection today.