DayZ server control.
Built on evidence.
ZeroCheat turns live server activity into evidence your team can understand—camera, movement, combat, inventory, recovery and Cloud Ban intelligence in one command center.
Tactical Evidence Console & Video Demos
Recorded gameplay proof is shown first. Labs awaiting controlled field validation are explicitly marked Beta.
01. FREECAM (Camera Perspective Detachment)
ZCC_SensorLearning.c | ZC_FreecamDetector.c | risk.phpvector.Distance(camPos, playerPos) per frame. Tracks m_CamDistMax, m_CamDistAvg, and m_FreeLookSamples. If distance >5.0m, encrypts and transmits telemetry to server via ZC_RPC_FREECAM.freecam_admin_mode and enforces a 30s cooldown.Multi-Vector High-Confidence Combos
02. LIVE INVENTORY INSPECTION & REMOTE ITEM PURGE
ZC_CommandDispatcher.c | ZC_WebBridge.cGetGame().ObjectDelete() directly from player hands or backpack in real time.03. GODMODE & DAMAGE INTEGRITY VERIFICATION
ZC_DamageIntegrity | risk.php04. REMOTE LOOT & VACUUM EXPLOIT INTERCEPTION
ZC_InventoryJunctureGuard.c | 0_ZC_RemoteLootDetector.cEEItemLocationChanged. Vanilla pickup is strictly under 3.0 meters.Multi-Vector Combos
[ NO SIGNAL / DEMO IN PRODUCTION ]
In-game demonstration footage for Spawn Injection is being prepared.
05. ILLEGAL SPAWN & OBJECT INJECTION INTERCEPTION
ZC_AdminSpawnDetector.c | ZC_ObjectManipulationDetector.c06. SPEED HACK & KINEMATIC DISPLACEMENT MONITOR
ZC_MovementLearningReceiver.c | ZC_PlayerHistoryStore.c07. INSTANTANEOUS TELEPORTATION INTERCEPTION
ZC_MovementLearningReceiver.c | risk.php08. SUBTERRANEAN (UNDER-MAP) CLIPPING DETECTION
ZC_FreecamDetector.c | risk.phpGetGame().SurfaceY(). Triggers if submerged >2.5m under terrain. Combines with Wallbang to catch players shooting through the ground.09. INFINITE AMMO & FAST FIRE LAB (BETA)
ZC_WeaponLearningReceiver.c | ZC_ProjectileReceipt.cMulti-Vector Combos
10. WALLBANG & NOTREE LAB (BETA)
ZC_WallbangDetector.c | ZC_ImpactChainFoundation.c | ZC_VisionBallisticCorrelator.cMulti-Vector Combos
11. TERRITORY & BASE RECONSTRUCTION
ZC_BaseTrackerManager.c | ZC_RestoreManager.c | ZC_ModAdapters.c12. VEHICLE TRACKING, CRASH RESCUE & RESTORE
ZC_VehicleRestoreTracker.c | ZC_ModAdapters.c | ZC_RestoreManager.cm_ZeroP2P_OwnerUID), MuchCarKey (MCK_Transport.GetOriginalOwnerId()), or CarLock/TraderPlus (m_CarLockOwner).If server has NO key mod: Automatically binds ownership via Dynamic Actor Attribution (last driver to enter, start engine, or load trunk cargo).
DestroyedLegit) are suppressed. Only vehicles lost to physics glitches, flying bugs, or crash despawns generate restore codes.13. CORPSE RESCUE & THE "DEATH JUDGE" ENGINE
ZC_DeathJudge.c | ZC_PlayerBase.c | ZC_RestoreManager.cSUDDEN SELF-DEATH, admin tool kill, or corrupted physics desync), it classifies as an UNKNOWN_BUG.14. ZEROCHEAT GLOBAL CLOUD BAN NETWORK
ZC_WebBridge.c | ZC_CloudBanCallback15. VIP ITEM LIFECYCLE AUDITING & THEFT PROTECTION
ZC_VIPManager.c | ZC_ItemBase.c4-Layer Security Architecture
Roles are strictly decoupled so no single detector causes false bans or performance bottlenecks.
1. Client Sensor Mod
Gathers camera, movement, interaction, and timing telemetry. Aim, recoil, vegetation, skeleton-ESP correlation, and 3D Blackbox streams remain Beta until field validation is complete.
2. Server Engine
Validates Steam64 identity, physical coordinates, projectile damage, creates local JSON configurations, and forwards verified evidence to the Web Control Center.
3. Web Court Desk
Evaluates multi-source evidence, enforces license features, calculates risk scores, and presents actionable 3D proof on the admin dashboard.
4. High-Speed Cloud Evidence Vault
Stores multi-actor 3D combat replays, high-resolution item thumbnails, and incident evidence clips on high-speed cloud infrastructure—ensuring zero storage overhead or performance impact on your game server.
Server JSON Configurations ($profile/ZeroCheat/Configs/)
ZeroCheat Server Mod automatically generates clean JSON config files that can be edited locally or controlled remotely from your mobile device via the Web Panel.
System.jsonGlobal master toggle, prison coordinates, the admin anti-cheat test/deny list (`zc_Admins`), and team/friend ignore pairs (`AimIgnorePairs`).
ManipuleDetector.jsonRemote vacuum loot detection, wall-loot prevention, 3D item/vehicle/base radar scanning, and illegal item rollbacks.
FreecamDetector.json1PP & 3PP camera separation limits (Freecam / Ghost Cam) when players peek through walls or clip under terrain.
ActionsDetector.jsonAction distance limits, stealth kill verification, and illegal interaction detection.
SpeedDetector.jsonStance-based velocity caps and teleport checks: Standing (`50m/s`), Crouching (`15m/s`), Prone (`8.5m/s`).
KeyloggerDetector.jsonOptional Beta telemetry for unusual hotkey patterns. It is supporting evidence only and is not treated as proof by itself.
AdminPowerDetector.jsonAdmin privilege auditing: flags unauthorized Godmode, Illegal Healing, Item Spawning, and Invisibility.
WebControl/config.jsonBidirectional web connection parameters: ServerIP, LicenseKey, GameServerId, and IdentityToken.
Seamless Mod Stack Compatibility
ZeroCheat runs natively on Vanilla DayZ and automatically adapts when your server uses popular community mods.
| Mod / Source | Status | How ZeroCheat uses it | Link |
|---|---|---|---|
| Vanilla DayZ | Built-in fallback | ZeroCheat keeps working on vanilla servers. Vanilla TerritoryFlag/base objects and normal player/vehicle/item events are still used. | Built-in / package-specific |
| CF | Optional/common framework | Common dependency for many DayZ stacks. ZeroCheat does not market it as a hard requirement unless the delivered server stack uses CF-based optional mods. | Steam |
| VPPAdminTools | Optional admin adapter | Used only when present to understand admin identity/context. ZeroCheat still detects real movement, loot, camera, ammo, and ballistic evidence independently. | Steam |
| Community-Online-Tools (COT) | Optional admin adapter | Used only when present for admin identity/context and to reduce wrong admin-tool classification. | Steam |
| LBmaster Admin | Optional admin adapter | Used only when present as another admin-permission source, alongside VPP/COT. | Built-in / package-specific |
| DayZ Expansion Core | Optional Expansion base | Loaded when a server uses the Expansion ecosystem. It is not required for vanilla-only ZeroCheat operation. | Steam |
| Dabs Framework | Optional Expansion framework | Common framework dependency in Expansion-based stacks. | Steam |
| DayZ Expansion Groups | Optional team adapter | Same-group/team context for verified group workflows and Beta aim, skeleton ESP, triggerbot, and NoTree correlation. | Steam |
| LBmaster Groups | Optional team adapter | Another team/group source when a server uses LBmaster group systems instead of Expansion Groups. | Built-in / package-specific |
| RA BaseBuilding | Optional base adapter | Adds HQ/territory ownership context for base loss, restore, and base container evidence. | Steam |
| Vanilla TerritoryFlag / vanilla base | Built-in fallback | Used when the server does not run RA or other base frameworks. | Built-in / package-specific |
| MuchCarKey | Optional vehicle-owner adapter | Vehicle ownership/lock evidence for vehicle restore and stolen/missing vehicle investigation. | Built-in / package-specific |
| CarLock / TraderPlus CarLock | Optional vehicle-owner adapter | Vehicle lock/owner lowID context. When possible, ZeroCheat resolves it back to the online owner Steam64/name. | Built-in / package-specific |
| TraderPlus / TraderX / Expansion Market / Garage | Optional trader adapter | Legal trader, garage, buy/sell, and storage flows can downgrade loot/dupe/vehicle evidence instead of convicting a normal purchase. | Built-in / package-specific |
Interactive 3D Combat Replay (Beta)
The replay pipeline can package pre-event and post-event context for web review. It remains a Beta module until full combat scenarios complete recorded field validation.
Wallbang & No-Tree Replay Lab
Beta visualization for shooter, victim, trajectory, obstruction, and vegetation context. Findings remain manual-review evidence.
Speed & Teleport Replays
Review 3D movement paths, elevation changes, and unnatural position jumps.
Remote Loot Replays
Visualize item trajectory lines flying from container origins straight into a suspect's inventory.
In-Game Admin Replay Teleport
Admins can launch an in-game replay session that teleports their avatar straight to the firefight coordinates with automatic ground alignment.
Ready to Slash Admin Workload & Elevate Your DayZ Server?
Spend less time rebuilding incident timelines. Use recorded gameplay-tested controls and recovery workflows today, with experimental detector labs kept clearly separated as Beta.